One of the assignments we got for the winter term of the last year of my study was to create an intro for our school. As I've been working in Unreal Engine 5 for quite some time now, I've decided to create a 3D landscape scene that capture the haunting, mystical atmosphere of sci-fi movies (like the Prometheus movie by Ridley Scott). The landscape itself was created using Quixel Megascans, some individual models (the creature and building) were done by me. Everything was rendered in-engine with the camera motion done manually by animating in Unreal's sequencer.